﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RpgLibrary.EffectClasses
{
    class BaseEffectDataManager
    {
        #region Field Region

        readonly Dictionary<string, BaseEffectData> effectData;
        
        #endregion
        
        #region Property Region
        
        public Dictionary<string, BaseEffectData> EffectData
        {
            get { return effectData; }
        }
        
        #endregion
        
        #region Constructor Region
        
        public BaseEffectDataManager()
        {
            effectData = new Dictionary<string, BaseEffectData>();
        }
        
        #endregion
        
        #region Method Region
        #endregion
        
        #region Virtual Method Region
        #endregion

    }
}
